The Complete iOS 9 Hacker Training
90 Hours
$54.00$999.00
You save 94%
882 Lessons (90h)
- Learn Xcode in 1 Hour02. Course Requirements03. Talking about Xcode projects04. Setting up the Xcode environment05. Adding items to the main story board06. Hooking up the swift file07. Using the swift file08. Changing the button text09. Adding in functions10. Variables11. If Statements12. Multiple condition if statements13. Else if statements14. Printing a user selected number15. Apple UI and interactivity16. Course conclusion
- 02. Learn SpriteKit for iOS9 in 1 hour02. Course Requirements03. Introduction to spritekit04. Running the app on the simulator. Test early and often05. Talking about the GamScene file06. Talking about the touches began07. Learning about moving code to functions08. Talking about feature scope09. Talking about variables10. Setting and pritning variables11. Breaking up functions into smaller functions12. Talking about classes and removing objects13. Talking about images and nodes14. Conclusion
- 03. Tip Calculator for iOS901. Starting a new project for the tip calculator02. Setting up the main Storyboard03. Designing the app04. Testing early and often on the iPhone05. Hooking up the outlets to the swift file06. Hooking up the Actions to the siwft file07. Setting up the variables08. Separating the app into functions09. Taking in the user inputed text10. Converting the strings into Floats11. Calculating the tip12. Printing the variables13. Formatting to two Decimal Places14. Adding the clear button to the app15. Changing the keyboard input type16. Hiding the keyboards17. Designing the app18. Challenge - Build a new app and design it differently
- 04. Character counting app with arrays for iOS901. Introduction to the name changing app02. Designing the app03. Hooking up the swift code04. Adding functions to the app05. Enterting the name data06. Making the app count the characters07. Putting the characters into an array08. Adding in the clear button functionality09. Hiding the keyboard10. Designing the app11. Challenge - Make a 4 box character counting app
- 05. Reversing words app for iOS901. Introduction to the word reverser1:1302. Designing the app03 Hooking up the actions and the outlets04. Adding in functions to the app05. Setting up variables1:5406. Setting up the user input and testing the app07. Reversing the characters08. Talking about user experience and code09. Designing the app and adding the clear function10. Hiding the keyboard11. Challenge - Count the characters of the reversed word
- 06. Inspirational Quote App for iOS901. Introduction to the motivational quote app02. Designing the app03 Hooking up the Swift File04. Setting up the variables and the arrays3:3305. Adding in the function to the app06. Printing the variable07. Selecting the random number08. Changing the button Text09. Adding in checking logic3:1210. Designing the app11. Challenge - Add another array item box to the project
- 07. Making an innovative calculator for iOS901. Introduction to the innovative calculator02. Talking about the main storyboard03. Adding in the other views04. Changing the names of the tabs05. Changing the colors of the slides06. Designing the first page07. Designing the first page for productivity08. Copying the items to the other view controller09. Setting up the outlets10. Hooking up the swift file11. Adding in the addition variables12. Taking in the user data13. Adding in the calculation and printing the answer14. Adding in the clear Button15. Hiding the keyboard16. Adding in the multiplication tab17. Setting up the division page18. Setting up the subtraction page19. Finding different solutions20. Putting final touches on the design21. Challenge add in two more tabs
- 08. Stock Price Calculator for iOS901. Introduction to the stock price calculator02. Designing the app03. Hooking up the Swift File04. Adding in the variables05. Adding in the functions06. Taking in the user data07. Adding in the percent increase08. Adding in the price and hiding the keyboard09. Fixing the percent error10. Clearing the app11. Designing the app12. Clearing the app13. Designing the app14. Challenge - Limit the amount of characters in the profit section
- 09. Savings app for iOS901. Introduction to the savings app02. Designing the labels to the app03. Hooking up the swift file04. Setting up the Variables05. Setting up the functions06. Taking in the data07. Calculating the income08. Calculating the savings09. Printing the variables2:2710. HIding the keyboard and testing the app11. Finxing the bugs12. Testing and setting up the clear functionality13. Designing the app14. Final bugs in the app15. Challenge - Add more financial items to the app
- 10. Savings visualizer for iOS901. Introduction to the savings visualizer02. Designing the app03. Hooking up the Swift file04. Setting up the variables1:3805. Adding in the functions1:3806. Taking in the data07. Performing the math of the equation08. Printing the variables09. Testing the app and adding in the clear button10. Checking to see if the textbox has text11. Formating the decimal places12. Designing the app13. Challenge - add another slider to the app
- 11. Score counter for iOS901. Introduction to the sports counter app03. Hooking up the swift file02. Designing the app04. Adding in the variables05. Adding in the functions06. Adding in the score modifier07. Testing the app08. Setting up the print function09. Designing the app part 110. Sending items to the back11. Challenge - Set the score limit to 100
- 12. Making a two button quiz for kids for iOS901. Introduction to the simple quiz app02. Desiging the app03. Hooking up the swift file04. Setting up the variables and the arrays05. Setting up the functions06. Setting up the random numbers and printing the variable07. Setting up the button logic08. Adding in the incorrect answer logic09. Breaking up the functions into more specific functionality10. Setting up the total correct logic and testing the app11. Resetting the app12. Designing the app13. Add more items to the array
- 13. Addition game for iOS901. Introduction to the Algebra addition game02. Designing the app03. Hooking up the Swift file04. Adding in the variables05. Randomizing the numbers06. Printing the variables07. Printing the buttons and setting up the incorrect answers08. Adding in the other incorrect answers09. Adding in the random number check logic10. Setting up the correct answer logic11. Printing the stats12. Adding in the reset logic13. Fixing the reset logic14. Designing the app15. Challenge - Make 3 different apps for 3 different ages
- 14. Multiplication game for iOS901. Introduction to the multiplication game02. Designing the app03. Hooking up the Swift file04. Adding in the variables05. Randomizing the numbers06. Adding in the button logic07. Printing the buttons08. Adding in the random number checks09. Setting up the correct logic10. Reseting the app and designing the app11. Challenge - Add in 3 different difficulty levels for 3 different ages
- 15. Subtraction game for iOS901. Introduction to the subtraction game for iOS02. Designing the app03. Hooking up the Swift File04. Setting up the variables05. Setting up the random buttons06. Setting up the button logic07. Setting up the random number checks08. Setting up the correct button logic09. Desingning the app10. Challenge - Make answers have no negative numbers
- 16. Algebra Addition game for iOS901. Introduction to the algebra addition game02. Designing the app03. Hooking up the swift file04. Setting up the variables05. Adding in the random numbers logic06. Adding in the button logic07. Adding in the random number checks08. Adding in the answers09. Testing the app10. Designing the app11. Challenge - First 5 random numbers different than the next
- 17. Algebra multiplication game for iOS901. Introduction to the algebra addition game02. Designing the app03. Hooking up the Swift file04. Adding in the variables05. Adding in the random number logic06. Adding in the button logic07. Adding in the correct logic08. Testing the app09. Designing the app10. Challenge - Make the y variable change spots
- 18. Playing a video in iOS 901. Making a simple video player app02. Adding in the media player framework03. Adding in a video file04. Adding in the playing variables05. Adding in the player logic06. Playing the video when the app starts07. Playing a video from a server08. Challenge - Play the video with the press of a button
- 19. Compound interest calculator for iOS901. Introduction to the compound interest calculator02. Designing the app03. Hooking up the Swift Code04. Adding in the variables05. Taking in the user data1:2506. Calculating the compound interest07. Printing the answer and hiding the keyboard08. Testing the app09. Clearing the app10. Designing the app11. Challenge - Add in the amount of money made
- 20. Number Divisor app for iOS901. Introduction to the number divsor app02. Designing the app03. Hooking up the Swift file04. Adding in variables05. Taking in the user data06. Calculating the division number07. Hiding the keyboard08. Adding checks to make sure your app does not crash09. Cleaning up the app and clearing the text10. Designing the app11. Conclusion
- 21. Coffee Decider for iOS901. Talking about the coffee Decider app02. Designing the app03. Hooking up the Swift file04. Adding in the arrays5:0205. Setting up the coffe array numbers06. Setting the array to maximum07. Randomizing the numbers08. Printing the arrays09. Testing the app and auto resizing the size10. Designing the app11. Challenge - Add more items to have with your coffee
- 22. Tip Calculator for OSX01. Introduction to the tip calculator for OSX02. Introduction to OSX and XCode03. Testing your app early and often04. Hooking up the Swift file05. Hooking up the Outlets to the Swift File06. Adding in the07. Talking about functions08. Adding Variables to the project09. Taking in the user data10. Converting the strings to a float11. Calculating the tip12. Printing the varaibles and testing the app13. Formatting number to two decimal places14. Adding in the clear button15. Final Design Apps16. Callenge - Build a new app with a different design
- 23. Character counter with an array for OSX01. Introduction to the name counter for OSX02. Designing the app03. Hooking up the Swift File04. Setting up a String variable05. Setting up the functions06. Taking in the user data07. Counting the characters08. Putting the text into the array09. Putting final design touches on the app10. Challenge - make another app with a different design and more boxes
- 24. Making a word Reverser for OSX01. Introduction to the word reverser app02. Designing the app03. Hooking up the Swift file04. Adding in the functions to the app05. Adding in variables and talking about scope06. Taking in the user data, printing the variable and testing07. Reversing the words09. Talking about user experience and lower case letters10. Adding in the clear button11. Designing the app12. Challenge - Add in a character count
- 25. Inspirational quote for OSX01. Introduction to the inspirational quote app for OSX0:4802. Designing the app03. Hooking up the swift file04. Adding in the variables and the arrays05. Setting up the functions1:2906. Setting up functions and printing the variables2:1307. Adding in a random number2:5708 Changing the text of the button09. Making sure the numbers don't repeat10. Designing the app11. Challenge - add in another multiline label powered by an array
- 26. Innovative Calculator for OSX01. Introduction to the innovative calculator for osx02. Designing the app03. Hooking up the Swift file04. Setting up the variables05. Setting up the addition equation06. Adding in the subtraction logic07. Setting up the multiplication logic08. Setting up the subtraction logic09. Designing the app10. Challenge - Design the app in a different way
- 27. Stock Price app for OSX01. Introduction to the stock price app for OSX1:0102. Designing the app03. Hooking up the Swift code04. Adding in the variables1:2805. Adding in the functions1:3306. Taking in the data and converting it to Floats07. Adding in the percent increase08. Adding in the percent profit09. Formatting to two decimal places2:1610. Clearing the app11. Designing the app12. Challenge - Design the app differently0:44
- 28. Savings app for OSX01. Introduction to the savings app for OSX02. Designing the app03. Hooking up the swift file04. Adding in variables05. Setting up the functions06. Taking in the user data and converting it to a float07. Doing the calculations08. Printing the variables09. Formating the variable to two decimal paces10. Clearing the app and designing the app11. Challenge - Add more items to this app
- 29. Savings visualizer for OSX01. Introduction and desing to the savings visualizer for OSX02. Hooking up the swift file03. Setting up the variables04. Adding in the functions05. Taking in the data06. Calculating the math07. Printing and clearing the variables08. Fixing the bugs09. Making sure the variables get reset10. Designing the app11. Conclusion
- 30. Score Counter for OSX01. Introduction to the score counting app02. Desinging the app03. Hooking up the Swift files04. Adding in the variables05. Adding in the functions06. Adding one and subtracting one from the score07. Printing the variables and testing the app08. Not allowing negative numbers09. Designing the app10. Challenge - Make the top score 100
- 31. Build a simple Quiz App for Kids OSX01. Introduction to the simple quiz app for OSX02. Designing the app03. Hooking up the Swift file04. Setting up the variables05. Randomize the number1:3106. Adding in the random numbers07. Adding in the button logic08. Adding in the correct logic09. Setting up the reset logic10. Designing the app11. Challenge - add a total of 10 questions
- 32. Make an addition app for OSX01. Introduction to the addition game for OSX02. Designing the app03. Hooking up the swift file04. Adding in the variables05. Setting up the random numbers06. Setting up the button logic07. Adding in the button printing logic08. Adding in the button logic for correct answers3:1909. Printing the correct incorrect10. Reset Logic11. Testing the app0:4412. Designing the app13. Challenge - Make 3 different apps for 3 different age groups
- 33. Multiplication game for OSX01. Introduction to the multiplication game for OSX02. Designing the app03. Hooking up the swift code2:2604. Adding in the varaibles05. Setting up the random numbers06. Setting up the button logic07. Setting up the correct logic08. Designing the app09. Challenge - Make 3 differnt difficulty levels
- 34. Subtraction game for OSX01. Introduction to the subtraction game for OSX02. Designing the app2:1703. Hooking up the Swift file04. Setting up the variables06. Setting up the button printing logic05. Setting up the random numbers07. Checking the random numbers08. Setting up the button function logic10. Designing the app11. Challenge - No negative Answers
- 35. Algebra Addition Game01. Introduction to the algebra addition app for OSX02. Designing the app03. Hooking up the swift file04. Setting up the variables05. Setting up the number variables06. Adding in the button printing logic07. Adding in the button logic08. Finishing up the app and designing the app09. Challenge - Put the unknown number in a different spot each time
- 36. Algebra multiplication game for OSX01. Introduction to the multiplication game for OSX02. Designing the app03. Hooking up the Swift file04. Adding the variables05. Setting up the random numbers06. Setting up the button logic07. Setting up the button correct logic08. Designing the app09. Challenge - Move the y Into a different spot
- 37. Compound Interest Calculator for OSX01. Introduction to the compound interest calculator for OSX02. Designing the app03. Hooking up the Swift file04. Adding in the varaibles05. Taking in the user data06. Adding in the compound interest formula07. Printing the variables08. Clearing the app09. Designing the app10. Challenge - Add in the money you have made as well
- 38. Divisor app for OSX01. Introduction to the divisor app02. Designing the app03. Adding in the outlets and the actions04. Adding in the variables05. Taking in the data06. Calculating the data07. Testing the app to see if the code works08. Designing the app09. Change the color of the text
- 39. Coffee Decider app01. Introduction to the Coffee Decider for OSX02. Designing the app03. Hooking up the Swift File04. Adding in the Variables05. Setting the Max array numbers06. Choosing the random numbers07. Choosing the coffee08. Adding in the multiline label09. Designing the app10. Challenge - Add more items to the coffee
- 40. Circular distortion generator01 Introduction to teh circular warp02. Setting up the Filter03. Testing and conclusion
- 41. Introduction to the Apple Watch03. Starting at Watch app in Xcode04. Running the simulator05. Setting up the user interface06. Hooking up the Swift FIle and setting up the IBOutlets07. Hooking up the IBActions08. Changing text of the buttons09. Adding in functions to the app10. Adding more functions and changing the switch11. Introduction to variables12. Converting variables13. If statements14. If Statement Operators15. Multiple condition if statement16. Else if statements17. Else statements18. Changing the label color19. Changing the background color of the button20. Setting the value of the switch21. Setting the swtich color and setting global variables22. Setting the value of the slider
- 42. Flip a coin for the Apple Watch01. Introduction to Flip a coin for Watch OS202. Designing the app03. Hooking up the swift file04. Testing the app on the iOS Simulator05. Setting up the variables07. Randomizing the number08. Setting the coin state09. Printing the coin10. Testing to see if it works11. Designing the app
- 43. Coffee Decider app01. Introduction to the coffee decider app02. Setting up the Swift file03. Setting up the Swift File04. Setting up the variables05. Finding the top number06. Randomizing the numbers07. Printing the Items08. Testing and optimizing the app
- 44. Tip Calculator01. Introduction to the tip Calculator02. Designing the app03. Hooking up the swift file04. Adding in the tip variables05. Adding in the button counting logic06. Counting the array numbers07. Printing the numbers of the tip and meal cost08. Testing the app and printing the variables09. Adding in the tip total10. Formatting decimal places11. Printing the formatted decimal places12. Challenge - Test this app to see if it needs more data
- 45. Timers in Xcode for Apple Watch01. Introduction to timers with the watchkit02. Designing the app2:3803. Hooking up the swift file04. Starting and stopping the timer05. Adding in the start stop timer logic06. Adding in the reset logic07. Fixing the timer is always on Bug08. Conlclusion
- 46. Make a Dice Random Number generator01. Introduction to the dice generator02. Designing the app03. Hooking up the Swift file04. Adding in the arrays05. Selecting a random number06. Selecting the kind of dice07. Printing the variables08. Calling the random function09. Testing the app and fixing the bugs10. Making sure there is no 0 in the result11. Conclusion
- 47. Boy girl name generator01. Introduction to the baby name generator02. Exploring the different design concepts03. Hooking up the swift file04. Adding in the arrays of the names05. Setting up the girl button06. Calculating the random number for boys or girls07. Printing the random numbers08. Calling the fucntion every time09. Challenge - Change the color of the button and the label each time
- 48. Sandwich Creator01. Introduction to the baby name generator02. Designing the app03. Hooking up the Swift File05. Setting up the arrays06. Setting up the variables07. Randomizing the numbers08. Printing the items09. Testing and fixing problems with non technical solutions10. Designing the app11. Challenge - Change the button color every time you press it
- 49. Emoji generator01. Introduction to the emoji generator02. Designing the app03. Hooking up the Swift File04. Adding in the emoji array05. Adding in the button array and variables06. Randomizing the numbers07. Testing the app08. Conclusion
- 50. Quote of the day app01. Introduction to the Quote of the day app02. Designing the app03. Hooking up the Swift file04. Setting up the quote array and random number quote05. Randomizing the number06. Printing the variable07. Changing the text color for each button Press08. Testing the app and changing the font size09. Challenge - Change the text color of the button and the background color
- 51. Making a pushup counter01. Introduction to the pushup counter watch tutorial02. Designing the app03. Hooking up the Swift File04. Setting up the array and the variables05. Adding one to the reps06. Adding in the if statement that carries the array number07. Setting up max button numbers
- 52. Making a producitivity timer01. Introduction to the productivity timer02. Desigining the app03. Hooking up the Swift file04. Setting up the variable05. Setting up the start and stop functionality06. Testing and designing the app
- 53. Making a simple score counter01. Making a simple score counter02. Designing the app03. Hooking up the Swift file04. Adding in the variables05. Adding in the first button logic06. Adding in the Second button07. Adding in the reset button08. Designing the app
- 54. Roman Numeral watch app01. Introduction to the roman numeral quiz02. Designing the app03. Hooking up the Swift code04. Adding in the variables05. Randomizing the numbers06. Randomizing the button printing07. Printing the buttons08. Adding in failsafe code09. Adding in the second button10. Adding in the correct score11. Adding in the button correct logic12. Adding in the reset logic13. Testing the app14. Changing the color of the text15. Fixing a crashing bug16. Challenge - Change the color of the correct label
- 55. Learn french on your watch01. Introduction to the image viewer02. Designing the app03. Hooking up the Swift file04. Adding in the images05. Adding in the variables06. Displaying an image07. Adding the text to the display image function08. Testing the app and adding the maximum value09. Challenge - Change the slider to an button
- 56. Image view for watch01. Introduction to the image viewer02. Designing the app03. Hooking up the Swift file04. Adding in the images05. Adding in the variables06. Displaying an image07. Adding the text to the display image function08. Testing the app and adding the maximum value09. Challenge - Change the slider to an button
- 57. Using the taptic engine01. Introduction to the Apple Watch02. Designing the app03. Hooking up the Swift File04. Adding in the variables05. Setting up the random number06. Setting up the random numbers07. Printing the right buttons08. Setting up the engagement of the taptic engine09. Adding in the taptic engine logic10. Randomly selecting the taptic engine11. Testing the app12. Changing the text color13. Adding in the icorrect logic14. Conclusion0:32
- 58. Using the digital crown and picker02. Designing the app01. Introduction to the digital crown app03. Hooking up the swift file04. Populating the picker with items05. Moving the picker item06. Changing the output with the slider and the picker07. Challenge - Add color to the output item
- 59. The Digital crown and the taptic engine01. Introduction to the digital crown and taptic engine02. Designing the app03. Hooking up the Swift File04. Adding in the String Variable05. Populating the picker06. Using the slider to pick the picker items07. Using a specific taptic engine variable08. Engaging the taptic engine09. Adding in the10. Changing the color of the text
- 60. Learn Spanish on your watch01. Introduction to learning spanish02. Designing the app03. Adding in the04. Adding in the variables05. Adding in the random numbers06. Adding in more functions07. Adding in the correct button logic08. Fixing the number problem09. Adding the correct item to the10. Adding in the arrays11. Adding the arrays to the program12. Fixing a problem13. Designing the app
- 61. Learn German on your watch01. Introduction to learning German on your Watch02. Designing the app03. Hooking up the code to the swift file04. Adding in the variables and testing the product05. Adding in the random number function06. Setting up the functions and the button logic07. Adding in a language Select08. Adding in the buttons09. Adding in the fail safe logic10. Adding in the correct logic11. Adding in the German and the English arrays3:5912. Adding in the German and english arrays13. Testing the app and changing the colors
- 62. Apple maps01. Introduction to the map application03. Adding in the coordinate system02. Setting up the swift file04. Adding in the CLLocaation and the MKCoordinate05. Adding in an annotation06. Adding in another annotation08. Removing all annotations07. Adding in an annotation with a logo09. Adding in a new location
- 63. Three Button Timer01. Introduction to the three button timer02. Designing the app03. Hooking up the Swift file04. Setting up the timer in the first button05. Setting up the button function06. Setting up the button timer to print a variable07. Solving the multiple time problem08. Setting up the button timer logic09. Getting one button to do several things10. Copying the success of teh other button11. Adding in the label logic12. Adding some finishing touches on the design
- 64. Making a best / worst timer01. Introduction to saving values02. Designing the app03. Hooking up the swift File04. Adding in the timer05. Making the button work with boolean logic06. Printing the best and worst time07. Testing the best and worst time08. Setting up a best time variable09. Designing the app and conclusion
- 65. Geo Location and Apple watch app01. Introduction to Geo location on your apple watch02. Adding in the core location framework03. Adding in the CLLocationManager and a constant04. Designing the app05. Adding in a location manager function06. Finding our location with the button07. Adding in the placemark function08. Adding in a geocoder09. Adding in the if statements and the placemark logic10. Printing the variables
- 66. Facebook and twitter integration01. Introduction to posting on Facebook and Twitter with the apple watch02. Adding in the social framework1:2403. Adding in the social framework and buttons04. Adding in an SLComposeViewController to tweet
- 67. CrossFit app01. Introduction to the crossfit app02. Designing the app03. Hooking up the swift file04. Adding in the array05. Printing the buttons06. Counting arrays and errors07. Setting up the timer functions08. Starting the timer09. Setting up the countdown timer seconds10. Setting up the amount of times11. Testing the app12. Setting the upper limit13. Starting the cooldown timer14. Setting up the boolean if statements15. Setting up the cool down timer logic
- 68. Activity Planner01. Introduction to th acitivity planner02. Adding in the arrays03. Randomizing the numbers3:1604. Printing the button and the label05. Changing the color of the text06. Fixing some minor bugs and conclusion1:04
- 69. Learn the greek alphabet01. Introduction to the Greek letter Alphabet02. Adding in the Greek Letters03. Adding in the english alphabet04. Setting up the random numbers05. Setting up the printing logic06. Resetting the app2:2907. Adding in the final touches
- 70. Hour SpriteKit OSX02. Course requirements03. Introduction to Xcode04. Testing your game early and often05. Looking at override functions an lables07. Talking about the mouse down function06. Adding in a function08. Variables09. Variables and constants10. Printing variables11. Breaking up functions for more functionality12. Changing objects in SpriteKit13. Variable types14. Adding in the15. Conclusion
- 71. Using animations and text for iOS901. Making a magic 8 app02. Setting up the animation03. Expanding on the animation
- 72. Color Picker for iOS901. Introduction to th color picker02. Hooking up the code03. Adding in the color function04. Setting the colors05. Printing the labels06. Rounding the variables07. Designing the app and conclusion
- 73. Color filters on images for iOS 904. Designing the app01. Introduction to the color filter app03. Adding an image02. Making the app
- 74. Image opacity app for iOS901. Setting up the image opacity app02. Setting up the opacity logic03. Setting the float and CGFLoat values
- 75. HSB Color changer for iOS901. Introduction to the HSB slider app02. Adding in the floats and CGFloats03. Printing the values04. Designing the app05. Changing the text color with the brightness
- 76. Changing numbers with text fields for iOS901. Introduction to textbox and colors02. Setting the colors03. Settin up the variable logic04. Adding in the clear button05. Setting up the button color
- 77. To do CheckList for iOS901. Introduction to the checklist02. Hiding the keyboard03. Setting up the button functions04. Disabling the text box05. Adding in the clear button06. Designing the app07. Setting the switches to off
- 78. Introduction to filters with CI Filter for iOS901. Introduction to CIFilter02. Setting up the images03. Adding in more filters04. Other filters and conclusion
- 79. Hue Filter changer for iOS901. Setting up the Hue changer image02. Dropping in an image and setting up the slider hue03. Setting up the CIFilter part 104. Setting the hue programatically with a slider05. Talking about technical limitations and changing designs to accomidate06. Talking about how the hue works07. Conclusion
- 80. Scetch an image with Swift in Xcode for iOS901. Introduction to the overlay : sketch image generator02. Setting up the Swift File03. Adding in the filter04. Setting up the slider values05. Setting up the sliders06. Adding in the specific filter values07. Fixing some bugs08. Fixing the app and conclusion
- 81. Hexagon Image Generator for iOS901. Turn your picture into hexagons02. Setting up the size in images03. Testing the app and conclusion
- 82. Turn an image into a painting for iOS901. Setting up a pointalist generator02. Setting up the app03. Testing the app and conclusion
- 83. Comic book image generator for iOS901. Comic book generator02. Testing the app and talking about efficiency
- 84. Glowing image generator for iOS901. Glowing image generator02. Printing the labels and setting up the filter03. Testing and polishing the app
- 85. Mosaic Generator for iOS901. Mosaic Generator02. Setting up the image03. Testing the app
- 86. Kaleidoscope Image Generator for iOS901. Introduction to the kaleidoscope generator02. Adding in the filter code03. Testing the app and the settings
- 87. Inverting an image with CIFilter for iOS901. Invert and image02. Setting up the switch to be on or off03. Testing the app and conclusion
- 88. Adding a color monochrome filter to your app for iOS901. Introduction to the monochrome filter app03. Testing the app and color02. Setting up the filter3:50
- 89. Learn to use a chrome brighten filter for your images for iOS901. Introduction to the chrome filter app02. Testing the app
- 90. Add a cool black and white filter to your pictures for iOS901. Introduction to noir filter02. Testing the app
- 91. Adding in a blur to your image01. Introduction to motion blur02. Setting up the filter03. Fixing the sliders
- 92. Sepia tone Image generator for iOS901. Sepia tone image generator02. Testing the app with different settings
- 93. CIVibrance filter for iOS901. Introduction to CIVibrance02. Cyling the images03. Testing and conclusion0:22
- 94. Circle crop images and filter images for iOS901. Introduction to filter and circle image crop02. Setting up the filter and the circle crop03. Testing and conclusion
- 95. Twirl distortion image generator for iOS901. Setting up the twirl Distortion02. Setting the slider value03. Setting up the filter04. Testing and setting the fonts1:26
- 96. Generate a border around an image for iOS901. Introduction to rounding images and adding a border02. Setting up the border03. Setting up the color change logic04. Optimizing the color
- 97. Adding an image on the screen when you touch it for iOS901. Introduction to creating images on the screen3:3602. Setting up the if statement and touches logic03. Conclusion and talking about image productivity
- 98. Use a filter to pixellate an Image for iOS901. Introduction to pixelization5:5402. Setting up the pixel filter5:1503. Adding in the pixel specific code1:4204. Adding in the pixel code2:51
- 99. Reduce noise in your app01. How to reduce noise in images programatically02. Testing the app
- 100. Instagram fiter selection for iOS901. Introduction to the 3 filter app02. Changing the filter03. Setting up the segmented control functions04. Setting up the if statements and conclusion
DescriptionInstructorImportant DetailsRelated Products
Build 100 Apps for iOS 9 with Enhanced, Feature-Rich Code!
MI
Mammoth Interactive John Bura is a programmer, teacher, and owner of the game development studio Mammoth Interactive. His company produces XBOX 360, iPhone, iPad, Android, HTML5, ad games, and more. To this day, John has contributed to 40 commercial games, several of which have risen to number one in Apple’s app store. For more details on this course and instructor, click here.Description
Apple's highly-anticipated OS release is rumored to blow our minds with new-and-improved features galore. Build apps that will properly showcase each upgraded tool, like innovative APIs, extended search capabilities, supported multitasking functionality, advancements in iOS gaming technologies, and more. This 90 hours of training will prepare you to create great, optimized content with Swift 2.0.
- Create pro-quality apps for iOS 9 w/ 90 hours of course content
- Build 100 apps from scratch w/ Xcode 7
- Create apps step by step
- Master Swift 2 & Xcode 7
- Discover the secrets behind apps like Tinder, Instagram & Uber
- Utilize watchOS 2 to create impressive apps for Apple Watch
- Create better quality games w/ complex rules using SpriteKit's latest advancements
- Optimize the user experience & design
Specs
Details & Requirements
- Length of time users can access this course: lifetime
- Access options: web streaming, mobile streaming, download for offline access
- Certification of completion not included
- Redemption deadline: redeem your code within 30 days of purchase
- Experience level required: beginner
Compatibility
- Internet required
- Mac required
- Xcode required (free to download)
Terms
- Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
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